Showing posts with label Fantastiqa. Show all posts
Showing posts with label Fantastiqa. Show all posts
Tuesday, September 9, 2014
Fantastiqa arrived
All my 'professional' board game credits are accidental so far, meaning I didn't seek out to get noticed in a professional way, but somehow it happened anyway. A while back I made an expansion for Fantastiqa, just for fun (found here), and the designer of the original game saw it, liked it, and asked it he could modify it into a real product.
The final version is the "Castle in the Air" found in Fantastiqa Landscapes. It arrived at my door a few days ago, and I'm eager to try it out.
Monday, February 24, 2014
Variant made official!
My Goat King variant has been adapted into an official expansion for Fantastiqa. (Changed to become Castle in the Air).
Take a look here: http://boardgamegeek.com/thread/1126059/new-fantastiqa-expansion-fantastiqal-landscapes
I predicted that Magritte's Castle of the Pyrenees would serve as the artwork for the tile, but apparently the licensing fees for it was too expense. The artwork they went with in the end, though, works nicely in any case.
Wednesday, January 22, 2014
Variant for Fantastiqa
Created a variant Region for the Fantastiqa game:
Rules:
Place the Goat King next to the board and place a randomly drawn quest on him. The quest must be a 2-point quest or greater (discard and replace any 1-point quests). A player may travel to the Goat King from any Region by playing a Flying Carpet, but may only go to him if the player is able to complete the quest. A player completes the quest by playing the symbols required for the quest (disregard the text saying what Region you should be in to normally complete the quest). Completing the quest is a turn action. When the quest is completed, the player does not gain gems or points, but instead draws one card from the Beast Bazaar, the Artifact Tower, and the Quest Chest. He keeps all three cards. He does not pay for the Beast and Artifact cards. He must keep the Quest Card. If the player plays an ‘extra card’ symbol, he may draw an additional card from any of the decks, but must pay for the card (if payment is needed) if he wants to keep it.
On his next turn, the player must move away from the Goat King and may go to any Region on the board. This is a Free Action. Once the Goat King is vacant again, place a new non-1pt quest on him.
Place the Goat King next to the board and place a randomly drawn quest on him. The quest must be a 2-point quest or greater (discard and replace any 1-point quests). A player may travel to the Goat King from any Region by playing a Flying Carpet, but may only go to him if the player is able to complete the quest. A player completes the quest by playing the symbols required for the quest (disregard the text saying what Region you should be in to normally complete the quest). Completing the quest is a turn action. When the quest is completed, the player does not gain gems or points, but instead draws one card from the Beast Bazaar, the Artifact Tower, and the Quest Chest. He keeps all three cards. He does not pay for the Beast and Artifact cards. He must keep the Quest Card. If the player plays an ‘extra card’ symbol, he may draw an additional card from any of the decks, but must pay for the card (if payment is needed) if he wants to keep it.
On his next turn, the player must move away from the Goat King and may go to any Region on the board. This is a Free Action. Once the Goat King is vacant again, place a new non-1pt quest on him.
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